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RasterMeshLayer

Landsat infrared false-color composite of Mt. St. Helens.

Overview

The RasterMeshLayer is a subclass of deck.gl's built-in SimpleMeshLayer that enables image operations on satellite image bands, overlaid onto 3D terrain. All image operations are done on the GPU for best performance.

You can combine RGB bands in true color or false color manners, or create a spectral index and apply a colormap. With true color imagery, you can apply pansharpening from a panchromatic band. If an operation hasn't been implemented yet, it's relatively easy to add your own operations.

Props

modules

See RasterLayer modules for documentation.

images

See RasterLayer images for documentation.

moduleProps

See RasterLayer moduleProps for documentation.

SimpleMeshLayer Props

This layer inherits all props from the built-in deck.gl SimpleMeshLayer. E.g. provide the terrain object through the mesh prop. The SimpleMeshLayer's texture prop is replaced by the above custom props.