RasterMeshLayer
¶
Landsat infrared false-color composite of Mt. St. Helens.
Overview¶
The RasterMeshLayer
is a subclass of deck.gl's built-in SimpleMeshLayer
that
enables image operations on satellite image bands, overlaid onto 3D terrain.
All image operations are done on the GPU for best performance.
You can combine RGB bands in true color or false color manners, or create a spectral index and apply a colormap. With true color imagery, you can apply pansharpening from a panchromatic band. If an operation hasn't been implemented yet, it's relatively easy to add your own operations.
Props¶
modules
¶
See RasterLayer modules
for documentation.
images
¶
See RasterLayer images
for documentation.
moduleProps
¶
See RasterLayer moduleProps
for documentation.
SimpleMeshLayer Props¶
This layer inherits all props from the built-in deck.gl
SimpleMeshLayer
. E.g. provide the terrain object through the mesh
prop. The
SimpleMeshLayer
's texture
prop is replaced by the above custom props.